Example Code No.3:
/'
Print "DevKit Story v6.2 Core / Gfx Manip / Gfx Manip"
Flip : WaitKey ( )
End
'/
Include2( __SOURCE_ZPath__ , "./Core/Code/RGBA Macro" , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Memory Management , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Text , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Validate Display , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Make Fill , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/vBox , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Inlay , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Flip , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Shift , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Stretch , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Make Seamless , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Fill , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Repeat , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Wallpaper , .bas )
Include2( __SOURCE_ZPath__ , ./Core/Code/Gfx Manip/Buffer Alpha , .bas )